Escape From The Chains
A downloadable game for Windows
Hi, Escape From The Chains is a board game, video game adapted.
Victory: The players must collect 15 pieces of wood in order to repair a ship. They will then be able to leave the island they are currently stuck on.
Defeat: The players lose when at least one of the following conditions is complete:
1: If at least an enemy reaches the treasure chest in the middle of the map.
2: If at least an enemy goes on a player’s tile. 3: if the Hunger Points reach 0.
Chained: Player1 and Player2 are chained together, there can only be 3 tiles maximum between them.
Round: A round consists of the time needed for both players and enemies to play once each. A round goes as follow:
1: One event card is drawn from the deck (see “Events“).
2: the dice are thrown (see “Dice”).
3: Player1 moves
4: player2 moves
5: the enemies do an action (see “Enemies”)
Events: The game features 3 types of events. The events are cards drawn at the beginning of a round (see the “round” paragraph”):
1: ”Abundance of Food” and “Abundance of Wood”, which allows one of these two ressources to appear on the map.
2: “Assault”, which makes 1, 2, or 3 enemies spawn depending on the event card drawn
3: “Tsunami”, which makes all ressources disappear from an area.
Hunger Points/”Abundance of Food”: The players start off with 20 Hunger Points(HP). The HP are shared by the two players. The number of HP cannot exceed 20. The players will lose 2 HP each round. The players can gain HP by going on the “Abundance of Food” tiles which will grant them 1,2, or 3 HP each. The number of HP given by a tile is stated on the event card that made it appear, and is then written on the tile.
“Abundance of Wood”: Similarly to the “Abundance of Food” tiles, players can go on the “Abundance of Wood” tiles to gather wood. Each tile will give 2, 3, or 4 pieces of wood, the number of pieces of wood given by a tile is stated by the event card that made the tile appear, and is then written on the tile.
Enemies: One enemy will spawn at the beginning of the game. Players can kill enemies by going on their tiles. Enemies walk in straight lines from the edge of the board to the chest. They can only move one tile at the time, and towards the center. If a player is on their trajectory it will lead to a defeat for the players (see “Defeat”).
Dice and Area: The area is divided by 6 red tile lines going from the edge to the center (the chest). In between those lines are located 6 areas, counting 10 tiles each. The red tile line before an area (clockwise), is a part of that area. There are 2 different dice in the game. The D6 selects one of the 6 areas the event will take place in. The D10 will select one of the 10 tiles within that area The tile obtained this way is the tile the event will be on. If It’s an “assault” event, the enemy will spawn at the beginning of the red line, which belongs to the area selected by the D6.
I Hope you will enjoy playing my game.
Made on Unity
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Pretty nice Narrative!